Theta Nil's Site

Accursed

design

Midgaard Static Site Recreation

Recreating the classic MUD city of Midgaard as a Hugo static site, where each room is a markdown file with YAML frontmatter containing spatial and descriptive data.

Room Structure

Each room will be a markdown file with the following YAML frontmatter:

---
title: "Temple Square"
room_id: "temple_square"
coordinates: [0, 0, 0]  # x, y, z
short_description: "the Temple Square"
exits:
  north: "temple_entrance"
  south: "market_square" 
  east: "eastern_avenue"
  west: "western_road"
  up: null
  down: null
npcs:
  - name: "a temple guard"
    description: "A stern-looking guard watches over the square"
items:
  - "a marble fountain"
  - "stone benches"
ambiance:
  - "The sound of flowing water echoes from the fountain"
  - "Pilgrims move quietly through the square"
lighting: "bright"
weather_affected: true
---

You stand in the heart of Midgaard's Temple Square. A magnificent marble fountain 
dominates the center, its crystalline waters catching the light. Stone benches 
line the square's perimeter, offering rest to weary travelers. To the north, 
the grand temple rises majestically, while bustling market sounds drift from the south.

Directory Structure

content/
  midgaard/
    _index.md           # Main city overview
    temple/
      square.md         # Temple Square (0,0,0)
      entrance.md       # Temple Entrance (0,1,0)
      altar.md          # Main Altar (0,2,0)
    market/
      square.md         # Market Square (0,-1,0)
      fountain.md       # Market Fountain (0,-2,0)
      stalls/
        weapon_shop.md  # Weapon Shop (-1,-1,0)
        armor_shop.md   # Armor Shop (1,-1,0)
    residential/
      main_street.md    # Main Street
      inn.md           # The Midgaard Inn
      tavern.md        # Local Tavern
    outskirts/
      gates/
        north.md       # North Gate
        south.md       # South Gate
        east.md        # East Gate  
        west.md        # West Gate

Content Generation Strategy

  1. Core Locations: Start with ~20 essential Midgaard locations (temple, market, inn, gates)
  2. Procedural Descriptions: Use templates with randomized ambient details
  3. Interconnected Layout: Maintain classic MUD spatial relationships
  4. Progressive Enhancement: Add NPCs, items, and lore incrementally
  5. Community Content: Allow contributions via Git PRs for new rooms/descriptions

Technical Implementation

Atmospheric Features

thoughts - do not modify, always save this text at the bottom of the article unchanged

some type of market gambling some type of political influence from outside some type of iterative simulation which takes input from the live world (mastodon) some type of tithing to the democratically distributed financial backing

signed posts to masto, or their security is good enough… for now…

midgaard on mobile

a character in the town walks around gets a beer sits down