Wireframe Box Animation
This post demonstrates a 3D wireframe cube animation using JavaScript-generated SVG with normalized coordinates and matrix transformations.
Animated Wireframes:
Technical Features
3D Mathematics
- Matrix transformations: Full 4x4 matrix operations for 3D transformations
- Perspective projection: Realistic 3D-to-2D conversion with depth
- Rotation matrices: Separate X, Y, Z rotation calculations
- Vertex transformation: Homogeneous coordinate system
Wireframe Rendering
- Cube definition: 8 vertices, 12 edges in normalized space
- Edge rendering: Dynamic line drawing with SVG
- Vertex highlighting: Color-coded corner points
- Depth sorting: Simple back-face culling
Animation Types
- Single Box: Classic rotating wireframe cube
- Multiple Boxes: Several cubes with different scales and positions
- Tunnel Effect: Infinite tunnel of rotating wireframes
Coordinate System
// 3D cube vertices in normalized coordinates (-1 to 1)
const cubeVertices = [
[-1, -1, 1], [ 1, -1, 1], [ 1, 1, 1], [-1, 1, 1], // Front
[-1, -1, -1], [ 1, -1, -1], [ 1, 1, -1], [-1, 1, -1] // Back
];
// Transform to screen space
function transformPoint(matrix, x, y, z) {
const w = matrix[12] * x + matrix[13] * y + matrix[14] * z + matrix[15];
return {
x: (matrix[0] * x + matrix[1] * y + matrix[2] * z + matrix[3]) / w,
y: (matrix[4] * x + matrix[5] * y + matrix[6] * z + matrix[7]) / w
};
}
Performance Optimizations
- Efficient matrix math: Minimal allocations in animation loop
- SVG reuse: Complete regeneration for smooth animation
- Culling: Skip rendering of vertices/edges behind camera
- Color cycling: HSL color space for smooth transitions
This wireframe system demonstrates how to build a complete 3D rendering pipeline using just SVG and JavaScript, with normalized coordinates providing a clean mathematical foundation!